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Please note that this is the tactics for 8th edition Blood Angels. Their current tactics can be found here. The Space Marines are the steadfast heroes of the Imperium. By their martial prowess and valor is Mankind preserved from extinction at the hands of a galaxy filled with unimaginable terrors. As one of the oldest and most revered of all Space Marine Chapters, the Blood Angels have stood at the forefront of humanity's defense for over ten thousand years.

With bolter and chainsword they hold the foes of Mankind at bay in an unending battle for survival. Yet the Blood Angels are touched by a terrible flaw that threatens to undo their endless centuries of heroism, a dark madness that only strength of will can hope to contain.

These are normally a concise page containing all the necessary rules for a model or unit. A complete and comprehensive list detailing all the datasheets available for each faction is available on the Datasheet Warhammer 40, Wikipedia page. The introduction of 8th edition saw a large rules overhaul, and all prior codexes were rendered obsolete. On release, 8th edition introduced Indexes to introduce rules for all their armies, before again eventually releasing individual codexes.

As with before 8th edition, codexes remain valid until superseded by newer versions currently the oldest valid codex is Codex: Grey Knights - 8th Edition. It only seems like yesterday that I was flicking through the new 40k 8th edition Codex Space Marines and Codex Supplement Ultramarines but really a lot has happened since August For starters we got a brand new edition of the game, Warhammer 40, 9th edition back in July and now the first of the new 9th edition Codexes are about to launch.

Example 8th edition Codex Space Marines All codexes have a standard grey title and border. A codex often pluralised as codexes by Games Workshop, though the grammatically correct pluralisation is codices , [1] in the Warhammer 40, tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or. Horrific violence was unleashed on every front.

Amidst the irradiated deserts of Baal, the Blood Angels fortress monastery was besieged, beset by wave upon wave of foes, while on Baal Prime and Secundus, the fighting grew ever more desperate. It seemed that their end had come.

At that crucial juncture, the Great Rift split wide and, when the warp storms passed, the Tyranid fleet was gone. In its place were the Imperial ships of the Indomitus Crusade. Led by Roboute Guilliman himself, the armies of the Imperium came to the aid of the beleaguered Blood Angels, and the Tyranids were defeated at last. With it came hope unlooked for, and the possibility that the Blood Angels and their successors might yet be saved from their slow decline.

Though the endless abominations of Hive Fleet Leviathan rained from the skies and swept across the searing deserts, and though the xenos beasts tore down wall after wall, tower after tower, still the sons of Sanguinius stood strong, for they would never yield. This deific being crafted incredible warriors to help him conquer the galaxy. Amongst these Legions were the Blood Angels, who from their earliest days fought staunchly in the service of Emperor and Primarch both.

The risen Emperor had united the warring factions of Terra, yet his vision did not end with one world, or even with the solar system in which it lay. His goal was nothing less than the reunification of scattered Mankind, to bring the sundered worlds and realms of Humanity under a single beneficent rule.

To do this, he would need a mighty army, an army unlike any the galaxy had ever seen, an army whose warriors knew no other loyalty than to their Emperor, and whose bodies and minds were hardened to withstand unceasing war. The Emperor had long ago refined the techniques of genetic manipulation, and he set these skills to work once again, forging twenty extraordinary super-warriors to be his generals in the coming campaign.

Thus were born the Primarchs of the Space Marine Legions, incredible beings whose martial powers were to be second only to those of the Emperor himself. Without warning, the Primarchs disappeared, scattered throughout the galaxy by an unknown force. They could not be recreated, but their genetic records remained, and from these the Emperor created the mighty Space Marine Legions — the armies he had always intended his Primarchs to lead.

It was at the head of these Legions that the Emperor began his Great Crusade in earnest. Setting out from Terra, the Emperor led the Space Marines on a glorious campaign that sought to restore Mankind to greatness. Despots, aliens and Daemons all fell to the relentless advance of the Legions, worlds previously enslaved and terrorised flocking willingly to the banner of the nascent Imperium. It was in the course of the Great Crusade that the lost Primarchs were at last reunited with their Emperor, taking up their rightful places as the masters of the Legions.

No mere warriors were the Primarchs — they were also shrewd and canny leaders of men, and under their command the righteous might of the Space Marines increased a hundredfold. New battlefronts opened up across the galaxy and worlds were reclaimed by the thousand. Throughout it all, The enemies of the Emperor came to fear the swift and crushing onset of the Blood Angels Legiones Astartes.

When Horus and his allies rebelled, their Traitor Legions came to know that fear for themselves. Driven by fiery temperament, the Blood Angels swiftly earned a fearsome reputation as shock troops, which came to feed a rivalry between them and the World Eaters Legion. Yet, in truth, the Blood Angels were never as berserk as the World Eaters, for the wise influence of Sanguinius tempered their bloodlust. Even Horus, proud Warmaster of the Great Crusade and Primarch of the Luna Wolves, sensed a purity of spirit in Sanguinius that he could never match, a oneness with their father that no other Primarch could ever hope to approach.

Whilst many of his brothers fought the Great Crusade solely out of the joy of battle, Sanguinius fought to secure the golden era of peace and prosperity that would surely follow. Alas, it was not to be. It came to pass that Horus, trusted Warmaster of the Great Crusade, turned his back upon the Emperor and embraced the shifting glories of the Chaos Gods. To him rallied near half of the armies of Mankind, including many of the Space Marine Legions. On what should have been the brink of a new age of glory, Humanity was plunged into the bleakest civil war it had ever known.

Untold billions of lives were sacrificed upon the altar of battle, every soul feeding the rapacious hungers of the Chaos Gods. Brother fought brother, with quarter neither offered nor given. In too short a time, the Emperor of Mankind was assailed within his great palace on Terra. Alongside their battle-brothers of the Imperial Fists Legion, the valorous yet overmatched soldiers of the Imperial Army and the grim Adeptus Custodes, the Blood Angels held the walls of that final bastion.

Yet the war could not be won, or even survived, through defence alone. Only Space Marines could have withstood the horrors of that Daemon-haunted starship, and even they were sorely pressed. Sanguinius was swiftly separated from his comrades and, so the legend tells, was brought through artifice before the treacherous Horus. Thus rejected, Horus flew into a rage and attacked. Even at the peak of his powers Sanguinius could not have hoped to prevail against the monster Horus had become, and the Primarch was weary and wounded from his travails on Terra.

In the battle that followed, Horus was finally vanquished, though the Emperor too was cast down near to death. There are many tales told of this final battle and, though the exact facts are long lost, one detail remains constant in all the recitations through all the millennia since. In doing so, he thrust the Blood Angels into the brutal forefront of the fighting. The rivalry with the World Eaters now escalated into bitter enmity as the two Legions found themselves serving different masters, and their confrontations were to be amongst the hardest fought of that bloodiest of wars.

It is said that Horus hated and feared Sanguinius more than any of his brothers and wove many strategies to ensnare or slay him, though all failed. The reconstruction of his empire and the final rout of the traitor forces would now fall to the surviving loyalist Primarchs, men such as Rogal Dorn of the Imperial Fists and Roboute Guilliman of the Ultramarines.

Indeed, it was Guilliman who would have the greatest lasting effect upon the now leaderless Blood Angels. Mankind had suffered, and the Imperium was nearly destroyed, yet the Blood Angels would bear the pain longer and more deeply than most.

Few worlds in the entire Imperium could have as devastating an impact on the human soul as Baal and its inhabited moons: Baal Prime and Baal Secundus. In ancient days Baal and its moons had earth-like atmospheres. Baal itself was a world of rust-red deserts, but its moons were paradises for mortal men, where folk lived in harmony with nature and pursued lives of ease and freedom.

The people of Baal became exceptional artisans, and spent their time creating mighty monuments, carving the mountains themselves into statues of their rulers and their gods. They even ventured onto the surface of desolate Baal itself, leaving colonies and breathtaking edifices in their wake. No one knows exactly what happened to change this idyllic state of affairs.

All that is certain is that during the fearful events that marked the downfall of human society and the end of the Dark Age of Technology, the moons of Baal suffered terribly.

Ancient weapons of terrifying potency were unleashed. Cities became plains of smouldering glass. Lush grasslands became polluted deserts. Seas became poisoned lakes of toxic sludge. The inhabitants of Baal died in their millions and it looked as if Humanity might become extinct in the Baal System. But somehow people survived.

They clung precariously to life on the edges of the radioactive deserts. They became scavengers, picking through the scattered bones of their own once-great civilisation. In the dark time that followed the collapse of all order, some became worse than scavengers, and in their desperation turned to cannibalism.

There were some who held on to their humanity and preserved a semblance of sane behaviour, but these were the embattled few amongst a new and savage culture that evolved amid the ruins of the old. The only social unit left was the tribe. For human and mutant cannibal alike, the only folk they could rely upon were their own kin. The people of the Baal System became nomads, shifting from place to place, picking the ruins clean, warring to preserve the spoils they had gathered.

The tribes fought constant wars, webs of alliances ever shifting as each tribe strove for supremacy and survival. Extinction awaited the slow and the weak. Where once the moons had been near paradise, now they were living hells.

For the few surviving humans, existence was a constant struggle. They wandered the surface in ramshackle vehicles, hoping that their patched-together radiation suits would save them, praying they would never hear the ominous telltale click of their radcounters. For a time it seemed that Humanity was doomed, that soon there would only be an endless desert ruled over by the feuding mutant tribes.

Then, out of the star-strewn heavens, came hope. The infant Primarch was found by one of the wandering tribes of humans who called themselves the Folk of Pure Blood, or simply the Blood. Tiny vestigial wings, like those of an angel, emerged from his back. Many wanted to kill him as a mutant, though in all other ways he was as perfect a child as had ever been seen. Eventually innate compassion prevailed and he was spared.

The infant Sanguinius was a prodigy — he grew quickly and learned everything his parents could teach him. After three weeks Sanguinius was as large as a child of three years. As Sanguinius grew his wings grew also, changing from vestigial things into mighty pinions that could bear him aloft upon the desert air.

By the time he was a year old, he looked and acted like a man in his youthful prime. In the use of all weapons he soon surpassed his teachers. When a wandering band of mutants surprised the tribe, Sanguinius slew them all, although they numbered over a hundred. When the blood-rage overtook him, Sanguinius was indeed terrible to behold — his mighty Primarch powers awoke to fullness and a nimbus of light played about his head.

Sanguinius soon rose to leadership of the Blood, and under his guidance they rolled back the mutant tide. For a time Mankind had a respite on the moon of Baal Secundus. Sanguinius was worshipped as a god by his followers, who felt that he could once again create a paradise in that dreadful land.

Yet it was shortly thereafter that fate intervened once more. The Emperor had been questing across the galaxy in search of his lost children, and his incredible psychic powers led him to Baal.

Some amongst the Primarchs are said to have fought against the Emperor when first they met but this was not the case with Sanguinius. He immediately recognised the Emperor for who he was and bent his knee before the Lord of Mankind.

The Emperor raised him up, looked upon his people and saw that they were fair and noble. The best of the warriors he offered to transform into Space Marines. Thus were the Blood Angels and their Primarch finally made whole. Youths from the Blood take part in games and tournaments, facing many hazards as they race across the desert, to fight and do battle against one other. Traditionally, the Time of Challenge is announced by heralds who visit each tribe in flying chariots.

The hazards of the desert are many, and it takes a youth of extraordinary skill and courage to even reach the Place of Challenge. Once there they must vie for the fifty or so places that are available. Those who succeed are taken up in the sky chariots; those who fail are left behind either to guard the place of testing or to make their way back to their own tribes. Those youths accepted as aspirants are taken to the Blood Angels fortress monastery on Baal itself.

There they see great wonders. They look for the first time on the unmasked faces of their future brother Space Marines, and note with some consternation their sharp eye teeth and sleekly beautiful features.

It has to be said that the recruits are far from handsome at this stage. Most aspirants bear marks of their hard lives — it is impossible for an ordinary man to dwell on those barren moons and not feel the terrible kiss of radiation.

Some are marked by stigmata, while most are short and stunted, their growth stifled by malnutrition, their flesh disfigured by lesions and carcinomas. All the aspirants are left to observe vigil in the great Chapel of the Chapter, before drinking from the Sanguinary Chalice brought to them by the Sanguinary Priests.

Slumber soon overtakes them and the aspirants are borne by Servitors to the Apothecarion where the gene-seed of Sanguinius is implanted in their recumbent bodies. From the Apothecarion the aspirants are taken to the Hall of Sarcophagi and each is placed within a mighty golden sarcophagus. Life-support nodes are attached to them and for the next year they are fed intravenously with a mixture of nutrients and the blood of Sanguinius while the gene-seed does its work.

Many of the aspirants die at this stage, their bodies unable to cope with the strain of the changes that now overtake them. Those who live grow swift and true, echoing the rapid growth of their Primarch. They put on muscle mass and acquire the extra internal organs that mark a true Space Marine. At this time too they have strange dreams, for the gene-seed carries within it the memories of Sanguinius. Afterwards, when sleeping, and sometimes when awake, these dreams return to haunt the Blood Angels.

To accept the gene-seed of Sanguinius, and become a warrior of the Blood Angels, is both a gift and a curse. When the aspirants emerge from their sarcophagi they are forever changed. They are tall, strong and superhumanly powerful.

Their restructured bodies and features have taken on a beauty that echoes that of their angelic forebear. Their senses are keener, their muscles stronger than tempered steel. They are ready to begin their training as Space Marines. They were inheritors of the might of the Primarchs, and they bolstered the depleted ranks of their adoptive Chapters just when they were needed most.

Yet none amongst the Primarchs would have as profound an effect upon their progeny as did Sanguinius. Sanguinius was always a visionary. From his earliest days he desired to lead his people to a new and better life. When he joined the Great Crusade he did not abandon this vision, but instead brought it to a far greater arena. He wanted to improve the lot of all Mankind, and see a lasting end to the strife brought on by the collapse of human civilisation at the close of the Dark Age of Technology.

Sanguinius was not merely blessed with a futurist philosophy. He was also gifted with the power of prophecy, able to see visions of what lay ahead. Whether Sanguinius did this out of fatalism or loyalty to the Emperor is a point often debated by Imperial theologians, but it is not in doubt among the Blood Angels. They will say that he went out of duty, knowing full well what the outcome would be. The outlook of Sanguinius did much to shape his Chapter.

Sanguinius also indoctrinated his followers with a strong belief that things can be changed for the better. After all, the process of transforming a starving scavenger into a tall, proud and handsome warrior is living proof of the tenet that courage, refinement and nobility can be shaped from the crudest clay.

This belief can be seen in all things the Blood Angels do — they strive for perfection. Their works of art are things of beauty. Their martial disciplines are practised unceasingly. Yet as the Flaw within their gene-seed has become more evident, this belief in change has turned into an altogether darker thing.

Their doctrines are permeated with a sense of mortality and the fallen greatness of man. The Blood Angels are among the longest-lived of all the Space Marines.

One of the peculiarities of their aberrant gene-seed is that it has vastly increased the lifespan of those who bear it, so it is not unheard of for Blood Angels to live for a thousand years. Indeed, the current Commander of the Chapter, Dante, is known to have lived for more than a millennia, and is almost certainly far older.

These vastly extended lifespans allow the Blood Angels to perfect their techniques in art as well as in war. Providing blood madness does not take them, they have centuries in which to hone the disciplines to which they turn their minds. In recent years the Sanguinary Priests have created filters that purify the blood of their brother Space Marines. While the Blood Angels sleep in their sarcophagi their blood is cleansed and purified. The Chapter thus hopes to slow the process of degeneration brought on by the Flaw.

Each time battle looms, they must court the twin dangers of the Red Thirst and the monstrous Black Rage. The former robs the Blood Angels of their nobility, clouding their minds with an irresistible blood madness that reduces them to little more than wild beasts. The latter is far worse, however, for once the Black Rage claims a son of Sanguinius they are lost forever, body and soul. Other scholars claim that the Flaw lies in the process used to create new generations of Blood Angels.

They assert that it has crept in because the Blood Angels use the process known as Insanguination to activate the gene-seed. All Space Marine Chapters use gene-seed to trigger and control the processes that transform an ordinary mortal into a Space Marine.

The gene-seed contains viral machines that rebuild the body according to the biological template contained within, and impart a flicker of the glory of the Primarch that sired each Chapter. However, at the time when the Space Marine Legions were created, the process was still highly experimental and many different ways of controlling and managing the transformation were tried. The living blood could not be kept this way for long and so it was injected into the veins of the Sanguinary Priests.

In this way they became living hosts to the power of Sanguinius. To this day, drinking the blood of the assembled Sanguinary Priests from the Red Grail is part of the induction ritual for all Blood Angels priests.

It is from these same priests that blood is taken to begin the transformation of aspirants into Space Marines. It is possible that over the countless generations since the time of the Horus Heresy these cells have mutated, slowly at first but more quickly in recent years, and that errors in replication have resulted in the Flaw. Whatever the reason for the Flaw, it is certain that its hold over the Blood Angels has become ever stronger, and their tendency towards self-destructive madness ever greater.

Yet in this darkest age of the Imperium comes a sliver of hope for the sons of Sanguinius, in the form of the Primaris Space Marines.

Here were warriors who shared the undeniable heritage of Sanguinius, the same nobility of aspect and handsome features. Yet they seemed able to restrain the fury of the Red Thirst with instinctive ease, and showed no signs of the Black Rage that so cursed the other sons of the Angel.

He may believe he is Sanguinius upon the eve of his destruction, and the bloody battles of the Horus Heresy are raging all around him. Since their arrival, the Primaris Space Marines have come under intense scrutiny from the Sanguinary Priests, chief amongst them Corbulo, the master of their order.

Few battle-brothers can hold this Red Thirst in check unceasingly — it is far from unknown for Blood Angels to temporarily succumb to its lure at the height of battle. The fate of those unfortunates overtaken completely by the Red Thirst is known only to the Chapter itself. There are tales of a secret chamber atop the Tower of Amareo on Baal, and of howling cries that demand the blood of the living, but none are willing to say for certain what secrets lie hidden in this haunted, desolate place.

There have been incidents when the Blood Angels have been stationed on distant worlds where members of the local population have gone missing only to turn up later drained of blood. It is possible that this is the work of cultists seeking to discredit the Chapter. It may even be that some of the more superstitious local citizens have taken to offering up sacrifices to their godlike visitors. It may also be possible that these folk have been killed by Blood Angels overcome by the Red Thirst.

The Black Rage overcomes the Blood Angel as the memories and consciousness of Sanguinius intrude upon his mind, and dire events ten thousand years old flood into the present.

A warrior overcome with the Black Rage appears half mad with fury; he is unable to distinguish past from present and does not It is the Chaplains who guide the Death Company, and who ensure their sacrifice is always a worthy one.

Factions within the Blood Angels formed around potential candidates. Azkaellon — who saw clearly that the Blood Angels had more pressing worries than organisational doctrine — ensured the division of the Blood Angels Legion into the Chapters that endure today. What became of Azkaellon himself after this point is unrecorded, but his legacy lives on in the Chapters he created. In addition to the personal armour and weaponry required by its battle-brothers, each company, save the 10th, also maintains a host of support vehicles.

These range from Rhino and Razorback transports to bikes and Land Speeders — such tools are drawn upon whenever the tactical situation requires. This allows even a single Blood Angels company to fulfil a multitude of tactical and strategic roles. Unusually for a Space Marine Chapter, the Blood Angels command sufficient Land Raiders to deploy these mighty vehicles as line transports, rather than elite support units. Perhaps more of their vehicles survived the Horus Heresy intact, or perhaps the Blood Angels were once closer allies of the Adeptus Mechanicus than their current strained relations would suggest.

Accordingly, each Chapter has a nominal strength of one thousand battle-brothers under arms, further divided into ten companies of roughly one hundred Space Marines each.

Rule of the Blood Angels falls to the Chapter Master and his council. In the wake of the Great Rift, Roboute Guilliman has expanded their responsibilities beyond the Chapter, appointing them to act as one of the foremost Imperial authorities in the Imperium Nihilus — a vast area in the galactic north wracked by warp storms and beyond the easy reach of Terra.

Some, however, belong to senior officers whose injuries are too great for continued combat, but whose wisdom still holds great value. The remaining companies are reserve and training formations of one sort or another. Companies 6 and 7 are Battleline Companies, each consisting of ten battleline squads. The 8th and 9th Companies are specialist formations, composed of close support squads and fire support squads respectively.

These companies are rather more limited in their tactical scope, and are deployed only when an overwhelmingly single-minded approach is required. Finally, the 10th Company is seen by many as the future of the Chapter, for it is here that Scouts hone their skills in the Space Marine way of war.

In the wake of the battle for Baal, the Blood Angels and many of their successors began heavy programmes of recruitment to recoup their losses, leading to them increasing the size of their 10th Companies two- or threefold.

Though each company can fight as a separate unit, a Blood Angels strike force will often be composed of several squads from different companies, assembled on an ad hoc basis according to the mission at hand.

Nonetheless, a strike force will inevitably be referenced by the company from which most of its personnel are drawn, or the officer that leads it. The company that forms the core of such a strike force can be reinforced by auxiliary squads drawn from the Reserve Companies.

In addition to their role on the council, each officer will also have an assigned title and duties necessary for the smooth running of the Chapter. Some such titles, such as Master of the Watch, are drawn from the pages of the Codex Astartes. Unlike most other Codex Chapters, the Blood Angels Sanguinary Priesthood — the Blood Angels Apothecaries — and Reclusiam are also part of the Chapter Command, rather than subordinate organisations as would normally be the case.

This tradition arose during M35, when Captain Kalael rose to the rank of Chapter Master and succumbed almost immediately to the Black Rage, throwing the Blood Angels into a spiritual and organisational crisis. By holding temporary command, the High Chaplain and Sanguinary High Priest can test the will and worthiness of the new candidate to ensure that such a rash and unfortunate appointment does not occur again.

Here can be seen the composition of the rebuilt Blood Angels Chapter in the wake of the Battle for Baal. Great heroes fell during that campaign, replaced by worthy successors. Though it is similar in some respects to the Codex Astartes system introduced and refined by Roboute Guilliman, it has a logic — and a martial artistry — all of its own. The company to which a Blood Angel belongs is denoted by the icon displayed upon their right shoulder guard. The emblem of the 1st Company is a skull, while all other companies use coloured blood drops.

Once a brother joins the Death Company, his company emblem is replaced with the icons of that doomed brotherhood. Sergeants of Blood Angels squads have black shoulder guards with red edging, rather than the blood-red colouration of their squad mates.

Lieutenant Captain Senior Blood Angels command personnel bear more ornate versions of their company markings. Here can be seen the heraldry of the commanders of the 2nd Company.

However, just as with Space Marine armour markings, the Codex also warns about complacency and the danger that enemy intelligence can pose. Because of this, the Codex encourages Chapter Masters to occasionally review their markings and offers many variants and alternative icons that can be displayed upon Space Marine battle tanks.

The Blood Angels adhere to this system, applying it alongside the livery of their Chapter. In addition to displaying the blood-drop Blood Angels battle tanks and Dreadnoughts are assigned a unique identification number within the company.

In addition to the heraldry showing their allegiance, the most ancient vehicles in the Blood Angels Armoury display honour badges and names; their rolls of victories are as illustrious as those of any other luminary of the Chapter. While every Dreadnought is assigned an identification number, this is superfluous to their living battle-brothers, as each of these entombed warriors is a famous hero whose name and history is known even to raw recruits.

The artificers of the Blood Angels take great pride in the artistry and decoration of their war machines. Blood Angels troop transports and armoured vehicles such as Bikes and Land Speeders carry the same heraldry and organisational squad markings as the battle-brothers that crew them.

This emblem indicates that the vehicle transports the 1st Squad. When fighting alongside other forces of the Imperium, it is common for the Imperial Commander to choose a simple symbol to act as the campaign badge. This army badge is used for the duration of the campaign and identifies every squad and vehicle in the task force.

This sigil indicates honour earned during the Carcharis campaign. Blood Angels Predator When vehicles are attached to Blood Angels companies, they show this with a coloured symbol — for all but the 1st Company, based around blood-drop designs — on their hull.

The Blood Angels are an unusual Chapter in that they are able to attach both Rhinos and Land Raiders as permanent transport vehicles to their companies. Most were founded in the days following the Horus Heresy, before the grim truth concerning their flawed gene-seed came to light. These Chapters are strongly bound to the Blood Angels, united by blood and tradition in a way difficult for outsiders to understand. To attack one is to invite the wrath of all.

They are forever on campaign, and thus their ranks are rarely at full strength, the issue compounded by the fact that their Death Company is always worryingly large. Their brutality has at times reached such heights that calls have been made for Inquisitorial investigation into the Chapter. They have been pivotal in many victories against the horrors emerging from the Eye of Terror. But what drives their battle-brothers to hide their faces, never removing their helms around other Imperial forces?

And why has their Chapter seen such a spike in the size of its Librarius, which has grown to almost twice the size of that fielded by any other Blood Angels successor? Despite their barbaric practises, the Carmine Blades have proved resilient and resourceful. From the burning sands of Baal to the darkest corners of the galactic void, the Blood Angels and their successor Chapters bring death to the alien, the mutant, and the heretic.

Their battle record is shrouded in secrecy, though whenever they appear in Imperial records their achievements are nothing short of exemplary. Still, Commander Dante refuses all appeals to forge closer links with this mysterious successor Chapter. They are renowned for their aggressive orbital strikes, fielding large numbers of Inceptor Squads who drop from on high to scour beachheads clear of the foe.

Coupled with destabilising strikes by Reiver Squads, the Chapter plunges the enemy into confusion, allowing for swift planetary conquest. This acceptance of their nature seems to have given the Blood Drinkers a unique level of control over the Flaw and a reduction in incidences of the Black Rage, but it remains to be seen if this achievement comes without a greater cost.

They have twice been brought to the very brink of destruction, first during the Badab War and later in battle with the overwhelming horror of the Tyranids. Each time they have endured, despite inherent instabilities in their Chapter geneseed, and their Chapter Master claims that with every travail they have overcome, the Lamenters have only grown stronger. In spite of the darkness that gnaws at their souls, the sons of Sanguinius have proven themselves true heroes time and again.

Even now, as their days darken towards night, they remain a beacon of hope amid a galaxy of war. The nascent Imperium is torn asunder by this civil war, which culminates in the siege of Holy Terra itself.

Sure enough, the elite Blood Angels are slain one by one, while Sanguinius himself falls in battle with Horus. Though his noble sacrifice makes victory over Horus possible, the angelic Primarch unwittingly triggers a terrible Flaw within the gene-seed of his Legion; this curse will bedevil the Blood Angels for evermore. The Blood Angels and their brethren react to this new development with typical courage and resolve.

We are a non-profit group that run this website to share documents. We need your help to maintenance this website. Please help us to share our service with your friends. Share Embed Donate. GW has just given us a major preview of the upcoming Blood Angels Codex on their Twitch live stream earlier today. Here are the highlights of what Rhu and Ceri revealed concerning the Blood Angels Codex tactics, Stratagem, datasheets, and more.

Below are our previous articles that cover the first segment of Blood Angels Codex live stream with developer Wade Pryce and what Games Workshop revealed leading up to the Twitch livestream preview. There is also a solid amount of art work that demonstrate the current state of the Blood Angels in the 41st Millennium. The Blood Angels are among the most distinct of the Space Marine Chapters, and their new codex reflects this with a vast suite of new rules, units, Stratagems and more designed to reflect the fast-paced, aggressive style of war favoured by the sons of Sanguinius.

Firstly, Blood Angels are fittingly blessed with a melee-focused army wide special rule, the Red Thirst:.



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